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D4DJ Groovy Mix is a rhythm game developed by DONUTS and formerly published by Bushiroad, based on the Dig Delight Direct Drive! (D4DJ) franchise.

It was released in Japanese on October 25, 2020 and became available in English as a separate application on May 27, 2021 for iOS and Android devices.

On May 12, 2022, Mobimon Inc. became the agency for Taiwan, Macau, and Hong Kong. Its Traditional Chinese version was released on May 26, 2022. This edition reached end of service on May 25, 2024.

Following the management transferring of the D4DJ franchise on June 20, 2024, the operation of the game will also be transferred as well. Initially, this would be taken effect since July 8, 2024[3] but due to delays for distributer transferring verification, DONUTS took full control of development and operation of the game on August 7, 2024 for App Store version of the game, and on August 13, 2024 for Google Play version.

 

Story[]

"Now it's your turn!" Those words have connected generations across time. "D4 FES", a DJ festival that is the stuff of legends. Inspired by this festival, Japan experiences a new dawn in DJ culture. As DJs become the main method for people to experience music, performers called "DJ Units" have begun to appear. A culture that can be enjoyed by anyone, young or old, DJing has become an indispensable music genre. And now, 6 new DJ Units set their sights on this floor. The story of these girls aiming for the greatest moment begins![4]

Gameplay[]

D4DJ Groovy Mix is a free to play rhythm game which features a Story mode and Live mode as well as members of nine units: Happy Around!, Peaky P-key, Photon Maiden, Merm4id, RONDO, Lyrical Lily, UniChØrd, Abyssmare and A Bad Cynic Doggo.

There are also secondary characters affiliated with D4 Fes., including members from backup units Lynx Eyes and Scarlet Canary. (Also known as "Call Of Artemis")

All the units and characters have several voiced conversations engined with Live2D in Unit's own stories or on the D4DJ world map including special in-game events (e.g. halloween, character's birthday celebration).

Lives[]

There are four types of Live modes for players to choose from: Free Live, Multi Live, Medley Live, and Floor Challenge. There are a total of five note types:

  • Tap notes, blue in color, are activated by simply tapping the icon
  • Hold notes, yellow in color, are activated by tapping and holding down the icon
  • Slider notes, activated by moving the slider at the bottom of the screen in the direction of the corresponding pink icon
  • Backspin disc notes, orange in color, are activated by flicking a note in any direction. This triggers the Backspin mechanic, in which notes in the center reverse their movement for an instant before resuming normal movement. Keep in mind that how hard the rewind will be depends on the stage BPM, the slower the BPM is the further the rewind will be.
  • Top Stop disc notes, red in color, are activated by tapping and holding down the icon. This triggers the Time Stop mechanic, in which notes in the center stop until the end of the hold note.

The players are tasked to tap the notes correctly according to the rhythm and type of note in order to receive a score. When you miss or near-miss one of them, your health points, shown at the top-right of the screen will decrease, the game will fail if your health points will drop to 0, in this case you will not receive any rewards. Depending on the player's results, they will be able to receive rewards like practice tickets or gems to use for training and reading cards.

For Score Mechanic system, check Score Mechanics.

Free Live[]

In Free Live, players are free to choose to play songs from the current discography without the limit of an in-game regenerating energy system, although the game does have in-game regenerating boosts.

Multi Live[]

In Multi Live, players are put in teams with other randomly chosen players in real time where they play a Live together for the highest possible score. Instead of only getting your score, the total of all scores are put together. To join a Multi Live, you can either create your own or enter someone else's room.

There are few variations of Multi Live that work a little different from the normal one:

  • Multi Medley Live: Only available during Medley event. Four players will choose the song they want to be mixed in the medley, and the game will immediately mix it out for this play.
  • Battle Live: Only available during Bingo event. You can consider this as a four-player MATCH, as you no longer use the skills from other players' cards.

Medley Live[]

In Medley Live, players can create their own setlists by connecting four different songs. Players may also share their setlists via randomly-generated IDs.

If the setlist is created in a certain order, the setlist itself will act as a secret command, and the player will gain access to corresponding hidden song. You will hear Airi saying, "Well done! (よくできたわね!)", if done correctly.[5]

Floor Challenge[]

In Floor Challenge, players are required to reach the designated score marker to clear the stage, while being limited to use only the cards that matches the Floor conditions (e.g. Only Happy Around! cards can be used in Happy Around! Unit Floor). Up to 16 cards can be used to form a Floor deck exclusively for this mode.

Growth Live[]

Live Mode derived from Growth Event. Check this page for more details.

Attributes[]

Each card or some of limited club items owned one of five available attributions :

The attributes don't make a difference in the score you get while playing the game, but they are used for Event bonuses if you use a certain type and specific shards of the attribute are required to Train your members.

Events[]

Main Article: Events

Medley[]

For every live show played (either free-live, multi-live or medley), song points are earned. These song points can be spent to play one of the three sets of medleys for a chance to earn a great deal of Event points.

Each medley has their own score-ranking with the highest scoring players receiving Titles and other Ranking Prizes.

  • Note that setting your main unit with the featured bonus members and attribute can help you get a high score and maximum points.

Poker[]

After completing a live show, a card is drawn out of your poker hand, starting with 2 cards. The pattern of the suits of determine the rank of your hand after all 5 cards are drawn. The higher the hand rank, the more coins you get. Starting from the Indigo Bullet event, you can earn titles based on a pairing of characters drawn from your hand.

Link Bonus[]

Getting specific character suit combinations will reward bonus coins.

The following table lists all possible combinations along with bonus coin amount:

Name Characters Bonus Coins
DJ Mash & Link Aimoto Rinku + Akashi Maho 1000
Memorial Game Aimoto Rinku + Ohnaruto Muni 1000
Most Important Thing Aimoto Rinku + Togetsu Rei 1000
Happy Around! Aimoto Rinku + Akashi Maho + Ohnaruto Muni + Togetsu Rei 4000
HapiAra Parent Association Akashi Maho + Ohnaruto Muni 1000
Remix Contest!! Akashi Maho + Inuyose Shinobu + Izumo Saki 2000
Karate Punch! Akashi Maho + Matsuyama Dalia 1000
Authentic Curry Ohnaruto Muni + Togetsu Rei 1000
Cosplay Buddies Ohnaruto Muni + Hanamaki Towa + Fukushima Noa + Yano Hiiro + Kasuga Haruna 5000
Peaceful Tea Time Togetsu Rei + Shimizu Esora 1000
Demure Beauty Togetsu Rei + Mizushima Marika 1000
Peaky & Peaky Yamate Kyoko + Inuyose Shinobu 1000
Fellow Pupils Yamate Kyoko + Aoyagi Tsubaki 1000
The Peak Yamate Kyoko + Inuyose Shinobu + Sasago Jennifer Yuka + Shimizu Esora 4000
Cousins Inuyose Shinobu + Tsukimiyama Nagisa 1000
You Really Love It Inuyose Shinobu + Yano Hiiro 2000
Persona Ride Inuyose Shinobu + Kasuga Haruna 1000
Muscle Alliance Sasago Jennifer Yuka + Niijima Ibuki + Matsuyama Dalia 2000
Best Moment Sasago Jennifer Yuka + Hanamaki Towa 1000
Lovely Beam Shimizu Esora + Takeshita Miiko 1000
Cat Tamer Izumo Saki + Niijima Ibuki + Matsuyama Dalia 2000
Colored Cosmos Izumo Saki + Niijima Ibuki + Hanamaki Towa + Fukushima Noa 4000
The More We Fight Hanamaki Towa + Fukushima Noa 1000
Watching Party Fukushima Noa + Shiratori Kurumi 1000
Sun and Moon Seto Rika + Aoyagi Tsubaki 1000
Enjoy & Relax Seto Rika + Mizushima Marika 1000
Always Hype Mermaids Seto Rika + Mizushima Marika + Hidaka Saori + Matsuyama Dalia 4000
Midnight Tag Hidaka Saori + Matsuyama Dalia 1000
Memorable School Festival Hidaka Saori + Tsukimiyama Nagisa 1000
Maid Tutor Hidaka Saori + Sakurada Miyu 1000
Wake-Up Call Aoyagi Tsubaki + Yano Hiiro 1000
Our Destiny Forever Aoyagi Tsubaki + Miyake Aoi 1000
Choir Aoyagi Tsubaki + Sakurada Miyu 1000
Soaring Phosphorus Light Aoyagi Tsubaki + Tsukimiyama Nagisa + Yano Hiiro + Miyake Aoi 4000
Power of Cooking Tsukimiyama Nagisa + Yano Hiiro 1000
Popcorn Alliance Tsukimiyama Nagisa + Miyake Aoi 1000
overDress Miyake Aoi + Sakurada Miyu 1000
The DJ of Dreams Miyake Aoi + Kasuga Haruna 1000
Pranks Together Forever Shiratori Kurumi + Takeshita Miiko 1000
Another Lecture~ Kasuga Haruna + Shiratori Kurumi + Takeshita Miiko 3000
Are You Ready? Sakurada Miyu + Kasuga Haruna + Shiratori Kurumi + Takeshita Miiko 4000

Bingo[]

For every 50 event points, you will receive a bingo ball with a number on it. The number can range from 1-75 (standard bingo). If your current bingo card has a number hit (matching number), you will receive a small reward from a pool of items. Continue to collect numbers to receive BINGO. Once you receive a bingo, you can trade in your card for another one, or hold onto the card to continue earning more rewards. Completing the entire card also gives you a completion reward.

Starting from D4 FES. -Shuffle Vivid-, every time you move on to the card with the card number ends in 0, the event points required for one bingo ball increases, and the reward from the cards will become better. This is until you move on to your 40th cards. Details for points required is listed below:

Card Number Event Points Required for Bingo Ball
1~9 50
10~19 100
20~29 150
30~39 250
40 and beyond 500

Slot[]

Introduced in the To my future self event. After playing a live, you will receive SLOT medals that can be used in the D4DJ Groovy SLOT. You can use 300 slot medals to play the slot once and 3000 slot medals to get 10x the rewards. Winning in the slot gives you items, and getting a Jackpot gives you Slot Exchange Points of that character (since Prayers Will Surely Be Answered) which can be used in the Exchange for club items and character-specific items. If the player is lucky enough, after hitting the jackpot the GROOVY BONUS is activated, which serves as a Jackpot Fever for the player for the next 50 spins.[6]

Starting from The Loneliness In My Heart, GROOVY BONUS TIME is introduced. In such events that include GBT, this is triggered anytime the player hit GROOVY BONUS in the slot. During GROOVY BONUS TIME, the Event Point acquired from Live will be boosted for a limited time. Players can extend the duration with Diamonds, and the more the extension the higher the EP Boost Effect will be. Detail listed below:

Level Status Diamond Required Duration (minutes) Event Point Bonus
0 Groovy Bonus Time Triggered 0 2 +30%
1 1st Extension 50 2 +30%
2 2nd Extension 100 2 +70%
3 3rd Extension 300 3 +100%
4 4th Extension 500 5 +150%
5~9 5th to 9th Extention 1000 10 +200%
10~ 10th Extension and beyond 2000 20
+1 for each Event Gacha Card in the deck, more according to the Extra Training Level
(e.g. Two Extra Training Level 4 Event Gacha Cards make it a 30-minute extension.)
+400%
  • If Groovy Bonus Time is in effect, it will not stack.
  • 10 minutes of grace period is given when the GBT is over, after this GBT level resets.
  • If the player hit Groovy Bonus when playing slot during grace period, Level 0 Groovy Bonus Time is triggered.

Raid[]

Introduced in Adventure Awaits Us (Part 1). In this event, the players will have to work together to deplete (or fill up, depending on the Raid theme) the target gauge. The event points received will become "damage" dealt to the target.[7] Once the gauge is completed, the damage ranking will be calculated and determined, and the players will receive prizes depending on the player standings. The player will also receive special rewards if the "damage" they dealt makes the target gauge hit the designated marker (e.g. 80%), or if the player manage to deal the final blow.

Raid events are usually combined with game campaign run by officials, with the contents usually be that extra rewards will be given to all players after the event is over if they manage to reach the goal the officials set.

Growth[]

Introduced in For the Groovy of Mankind. Check this page for more details and instructions.

Rave[]

Introduced in side:nova Part 1 -The Revolution Live-. Check this page for more details and instructions.

Songs[]

Main article: D4DJ Groovy Mix/Song List

Gallery[]

Images[]

All screenshots shown below have been taken from this image, which can be seen on the homepage of the D4DJ Groovy Mix website.

Videos[]

【事前登録受付中】「D4DJ_Groovy_Mix」PV【新作リズムゲーム】

【事前登録受付中】「D4DJ Groovy Mix」PV【新作リズムゲーム】

「D4DJ_Groovy_Mix」リズムゲームパートプレイ画面

「D4DJ Groovy Mix」リズムゲームパートプレイ画面

「D4DJ_Groovy_Mix」メドレーライブ

「D4DJ Groovy Mix」メドレーライブ

【事前登録受付中】「D4DJ_Groovy_Mix」山手響子(CV.愛美)自己紹介映像

【事前登録受付中】「D4DJ Groovy Mix」山手響子(CV.愛美)自己紹介映像

「D4DJ_Groovy_Mix(グルミク)」事前登録受付中!CM

「D4DJ Groovy Mix(グルミク)」事前登録受付中!CM

Discography[]

Main article: D4DJ Groovy Mix Cover Tracks

[]

Honors[]

Trivia[]

  • A built-in English function was originally planned for the Japanese app, but due to licensing issues pertaining to music and collaborative events (mainly the Monster Hunter and Hololive collaborations), the English version was made into a separate application. Therefore, certain cards, music, titles and club items will not be available in the English version of Groovy Mix.[12][13]
    • For a limited period of time pre-release, players could transfer their Japanese account into the English version. However, due to aforementioned licensing issues, they were compensated with 3000 Diamonds for each card lost through the transfer.

Notes and References[]

  1. Japanese and English International versions
  2. Traditional Chinese version in Taiwan, Hong Kong, and Macau.
  3. Announcement from DONUTS
  4. D4DJ English
  5. Does not work on the setlist in the Club room, nor does it work on Multi Medley Live.
  6. If 3000 medals are used at the GROOVY-BONUS-activating spin, the fever duration will also be multiplied by 10. If used during fever, the remaining duration will be decreased by 10 instead of 1.
  7. Raid Live only.
  8. 4Gamer Japan
  9. 4Gamer Japan
  10. Google Japan Blog
  11. SiliconEra
  12. Japanese Notice
  13. English Notice

External Links[]

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